Friday, February 3, 2012

Conversion to Chrome

After many years of using Firefox, I think I've finally converted over to Chrome. Chrome now seems more responsive, uses less memory, and just seems to deliver a smoother web experience. The only thing I use Firefox now is for streaming videos or movies off the internet. For whatever reason, Chrome seems to puke while streaming video still.

So, I guess my "normal" browser is Chrome, while using FF as my "I'm watching movies" mode.

Oh, and I also don't quite understand why Firefox is on a version runaway train. Congratulations FF team, your version numbers are now ahead of Internet Explorer; though I'm a tad concerned that isn't really a good thing. Sure, it might convince some people that your browser must be better because it has a higher version number than IE, but that marketing ploy won't work on a lot of people.

Saturday, January 28, 2012

Android App: Blocks Away!


Our second game app has been published today!  A game similar to Tetris with our own twist, and maddeningly difficult in the higher levels, Blocks Away! will help stave off some boredom while making you sweat as your fingers fidget around.  Be sure to hold your phone or tablet still!

Available in Android Market

Posting a new app in the Android Market

Eon Edge Studios posted a new app today at 11:15AM PST.  Now, with all weekends, the Android marketplace is usually *packed* with app submissions and updates.  We're going to see exactly how long this new release will take to propagate in the marketplace and report back here when it happens.

When we posted our first app, Simple Match, it took seriously like 6 or 7 hours for it to even show up in the marketplace.

When we posted our flashlight app, it took about an hour to show up, but this app was submitted during the week, as opposed to the weekend.

Of course, FINDING the apps themselves, once they hit the market is another story -- something I'll probably blog about here when I get a chance.

UPDATE: I guess it would help if I actually clicked the PUBLISH button as opposed to only the SAVE button in the marketplace.  Once I actually hit the right button, it took about half an hour for our new app to get published!

Wednesday, January 11, 2012

Lady CEO in the Blog-House

Welcome to the eondev.net blog!

Oh wait, some of you have already been here - so welcome back! XD

As this blog is primarily about what we are doing with our indie game company, tech posts, and other business ramblings and updates, I think it is a good idea to explore personal thoughts, experiences, and feelings about going into business.

Most businesses - especially independent game companies - fail within the first few years. On top of those odds, add the fact that it's a husband/wife adventure (hehe - a HW-RPG & RTS if you will), and you raise the stakes even higher.

The risks are high, and so too are the consequences - the 'awesome' to the 'not-so-awesome'.

Not sure how I plan to share my thoughts yet, so hopefully this suffices as my introduction to blogging.

I am very interested in finding other domestic partnerships that are starting indie game companies as well, and encourage you to share your thoughts and experiences too!

Thanks!

Challenge or Opportunity?

Competing in the mobile app market, especially in the Android market alone seems quite challenging, but more importantly --- seems very difficult to be able to make enough money per month to pay the bills!  We'll be tweaking our products and strategy over the next couple of months to see what does and doesn't work.  We'll probably post here also with what we find.