From my previous post, I took my paper inked drawings, scanned them in, then inked them in Illustrator.
I'm now realizing that this is much more difficult than I had originally thought.
Just looking at John K's inking tag on one of his blogs, really makes me see I have long way to go!
http://johnkstuff.blogspot.com/search/label/inking
Anyways, here is the rasterized version of the vectored character from the previous post.
I was trying different techniques with inking each of those poses above hence why they look a bit different from each other.
Looks like the rest of today is going to be dedicated to practicing this more instead of working on animation!
Technical blog posts about programming, graphics, technology, animation, games, maybe some politics or game reviews.
Showing posts with label uh oh. Show all posts
Showing posts with label uh oh. Show all posts
Monday, December 3, 2012
Wednesday, November 28, 2012
Storyboarding, scripts, oh my!
Part of my studies in to animation requires the use of storyboards. It makes sense, how do I know what to make and how to present it... and in what order?
Needless to say, my original "rough draft" outline for a quick story was totally redone after I ended up writing the script for it. The basic ideas stayed the same, but actually focusing on how cameras move around, zoom, which characters are animated, things fading in and out... yea stuff changed.
I was asked today how my animation is coming along... my answer was "animation is the last thing I'll be doing".
Needless to say, my original "rough draft" outline for a quick story was totally redone after I ended up writing the script for it. The basic ideas stayed the same, but actually focusing on how cameras move around, zoom, which characters are animated, things fading in and out... yea stuff changed.
I was asked today how my animation is coming along... my answer was "animation is the last thing I'll be doing".
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